Switching viewport modes properly maintains LODs in 2.92+
Fixed tilted plants bug when orientation is 0
Graswald Pro 1.3.3 Release Notes
2020-01-04
New Features
New hair simulation settings, and improved defaults: Goal Pinning, Stiffness.
API Changes
graswald.api.scatter added for scattering plugins
User-Facing Changes:
Export FBX no longer requires saving the blend first.
Resolved Issues
Fixed bug in export fbx.
Internal workaround in place to avoid Unhandled ID messages (blender depsgraph bug).
Fixed multi-scene support.
Graswald Pro 1.3.2 Release Notes
2020-11-13
New Features
New operator "Pack Graswald Data" packs all graswald data (in case of Link Imports) for rendering on render farms.
Replaced"Make Local" in the material subpanel with "Pack Graswald Data" for more consistency behavior.
User-Facing Changes:
Renamed "Optimized Material" to "Show Albedow Only".
Renamed Sun Orientation properties to Orientation to clarify that they are used to set the direction of plant growth.
Renamed "Show Non-Graswald Materials" to "List All Materials".
Renamed "Link Data" to "Link Imports".
Renamed "Overall Particle Scale" to "Global Scale".
Removed duplicate orientation properties in Graswald for Blender.
Resolved Issues
Flower Height bug (inconsistency between viewport and render) fixed.
Leaf Height bug (inconsistency between viewport and render) fixed.
Using linked imports no longer loses systems on blend reload.
Improved Purge Unused Data operator.
Fixed Export FBX issue where the generated fbx used whatever LODs were active in the viewport.
Graswald Pro 1.3.1 Release Notes
2020-08-23
New Features
All variants have High, Low, and Proxy LODs. High and Low are good for rendering.
Density and size are now animatable settings (you must enable animations in user preferences) Warning: rendering animations requires a machine w/ graswald installed.
Blends automatically switch to render lods when saving, so they can be rendered in renderfarms/on machines w/o graswald installed.
Resolved Issues
Fixed bug where two systems with the same variant could not have different materials.
Fixed internal issues with the LOD-Manager.
Known Issues:
Sometimes eevee will render a white image. Entering viewport rendered mode usually fixes this.
Graswald Pro 1.3 Release Notes
2020-05-29
LOD System
All variants have High, Low, and Proxy LODs. High and Low are good for rendering.
Low variants have improved memory performance in Cycles/ Eevee and significant speedups in Eevee.
All variants have Clump and Single Styles. (Density is preserved across styles).
Clump Styles are more memory efficient, often render faster, and have a somewhat more natural look (w/o children) than Single Styles.
There are Global Settings for which LODs should be displayed in Final Render, Viewport Render, or Workbench Viewport, but settings can have local overrides.
Camera Culling
Single-Click enables camera culling on all graswald systems.
Refresh button updates culling areas.
Animation mode reduces performance, but supports camera animations.
Settings in Optimization Panel:
- Voxel Size: Resolution of culling boundary, smaller is finer but may be slower. - Padding: Increases size of region w/ plants (for fixing odd edges). - Maximum Distance: How far from the camera should plants still be shown.
Other Changes
Systems can now be assigned viewport colors (synchronize with all systems sharing a material).
Vertex Groups can now have influence inverted (not currently compatible with camera culling).
Changing non-flower variants preserves density.
Density consistency improvements.
Graswald Pro 1.2
Graswald Pro 1.2.2 Release Notes
2020-04-17
New Features
The random slider for flower height now randomizes towards zero (like everything else in blender).
The Material panel has a new drop-down for changing material detail level quickly.
Resolved Issues
Crash during render bug has been fixed.
The package creator bug where materials don't work with non-empty prefix has been fixed.
The package creator bug where underscores in names broke things has been fixed.
Copying GSettings is now possible in any scenario.
Invisible systems bug has been fixed.
Limits have been added to the subsurf slider, so that dragging it doesn't crash Blender.
Graswald Pro 1.2.1 Release Notes
2020-03-01
New Features
Modifier and shape key settings have been moved under the display tab.
The distribution settings have been incorporated into the growth panel.
Resolved Issues
Deleting particle systems in the particle tab now works with Graswald as the deleted systems no longer appear in the outliner.
Disabled animating most properties where it doesn't make sense
Exposed sun settings just below the sun
Graswald Release Notes
Graswald 1.3
Graswald 1.3.4 Release Notes
2020-05-25
New Features
Support for Blender 2.93
Octane Support (must be the octane version of blender, saving a file in regular blender will lose octane support)
Resolved Issues
Creeping Bentgrass medium and low materials support Show Albedo Only option
Switching viewport modes properly maintains LODs in 2.92+
Fixed tilted plants bug when orientation is 0
Graswald 1.3.3 Release Notes
2020-01-04
API Changes
graswald.api.scatter added for scattering plugins
User-Facing Changes:
Export FBX no longer requires saving the blend first.
Resolved Issues
Fixed bug in export fbx.
Internal workaround in place to avoid Unhandled ID messages (blender depsgraph bug).
Fixed multi-scene support.
Graswald 1.3.2 Release Notes
2020-11-13
New Features
New operator "Pack Graswald Data" packs all graswald data (in case of Link Imports) for rendering on render farms.
Replaced"Make Local" in the material subpanel with "Pack Graswald Data" for more consistency behavior.
User-Facing Changes:
Renamed "Optimized Material" to "Show Albedow Only".
Renamed Sun Orientation properties to Orientation to clarify that they are used to set the direction of plant growth.
Renamed "Show Non-Graswald Materials" to "List All Materials".
Renamed "Link Data" to "Link Imports".
Renamed "Overall Particle Scale" to "Global Scale".
Removed duplicate orientation properties in Graswald for Blender.
Resolved Issues
Flower Height bug (inconsistency between viewport and render) fixed.
Leaf Height bug (inconsistency between viewport and render) fixed.
Using linked imports no longer loses systems on blend reload.
Improved Purge Unused Data operator.
Fixed Export FBX issue where the generated fbx used whatever LODs were active in the viewport.
Graswald 1.3.1 Release Notes
2020-08-23
New Features
All variants have High, Low, and Proxy LODs. High and Low are good for rendering.
Density and size are now animatable settings (you must enable animations in user preferences) Warning: rendering animations requires a machine w/ graswald installed.
Blends automatically switch to render lods when saving, so they can be rendered in renderfarms/on machines w/o graswald installed.
Resolved Issues
Fixed bug where two systems with the same variant could not have different materials.
Fixed internal issues with the LOD-Manager.
Known Issues:
Sometimes eevee will render a white image. Entering viewport rendered mode usually fixes this.
Graswald 1.3 Release Notes
2020-05-29
LOD System
All variants have High, Low, and Proxy LODs. High and Low are good for rendering.
Low variants have improved memory performance in Cycles/ Eevee and significant speedups in Eevee.
All variants have Clump and Single Styles. (Density is preserved across styles).
Clump Styles are more memory efficient, often render faster, and have a somewhat more natural look (w/o children) than Single Styles.
There are Global Settings for which LODs should be displayed in Final Render, Viewport Render, or Workbench Viewport, but settings can have local overrides.
Camera Culling
Single-Click enables camera culling on all graswald systems.
Refresh button updates culling areas.
Animation mode reduces performance, but supports camera animations.
Settings in Optimization Panel:
- Voxel Size: Resolution of culling boundary, smaller is finer but may be slower. - Padding: Increases size of region w/ plants (for fixing odd edges). - Maximum Distance: How far from the camera should plants still be shown.
Other Changes
Systems can now be assigned viewport colors (synchronize with all systems sharing a material).
Vertex Groups can now have influence inverted (not currently compatible with camera culling).
Changing non-flower variants preserves density.
Density consistency improvements.
Graswald 1.2
Graswald 1.2.2 Release Notes
2020-04-17
New Features
The random slider for flower height now randomizes towards zero (like everything else in blender).
The Material panel has a new drop-down for changing material detail level quickly.
Resolved Issues
Crash during render bug has been fixed.
Copying GSettings is now possible in any scenario.
Invisible systems bug has been fixed.
Limits have been added to the subsurf slider, so that dragging it doesn't crash Blender.
Graswald 1.2.1 Release Notes
2020-03-13
New Features
Modifier and shape key settings have been moved under the display tab.
The distribution settings have been incorporated into the growth panel.
Resolved Issues
Deleting particle systems in the particle tab now works with Graswald as the deleted systems no longer appear in the outliner.
Disabled animating most properties where it doesn't make sense